Space Fox MUCK

Not just foxes! But we do like foxes.

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Overview

The theme is based off a Sci Fi universe that Jarvis has been dreaming up for over 30 years at this point. Considering “Hard” sci-fi as being as strictly adherant to known scientific principals as possible, this is more of a “Firm” sci-fi setting; there is a deep technological and realistic basis for most things, but a few things (such as artificial gravity) are gently handwaved in to make the setting easier to play in.

Comparing the theme to well known Sci Fi franchises, the closest match is the 'modern' Battlestar Galactica series reboot. Many things work considerably differently from BSG, but that show has the correct “feel”. The Starship Troopers movie (NOT Book!) and Firefly/Serenity could also be pretty good analogs. In a moment, we will run down some sci-fi tropes and how the Space Fox MUCK (SFM) setting deals with them, but first a little bit more overview.

SFM follows the adventures of a single ship; the Legacy Flint-Vasa, or just the Legacy for short. It is a Legacy Ship which is basically a family operated ship intended to be passed down from one generation to the next. Players on the MUCK are, for the most part, crew on the Legacy; the Legacy is a “superfreighter” (think: container ship) capable of hauling incredible amounts of cargo and also passengers. Being an independant ship and not beholden to corporate interests, it operates mostly amongst the colonies and on the fringe, allowing the opportunity for many adventures.

Passengers enable the entropy of 'guest stars' that can show up and interact with the crew, then leave. While day to day life is something we encourage people to roleplay in order to do something every day, there will be 'story plots' on a weekly basis that people may partake in. The kinds of stories we want to tell are things like:

  • Exploring interesting colony worlds
  • Helping those in distress
  • Encounters with the military
  • Encounters with pirates or other ne'er do wells
  • Scientific ventures of various kinds
  • Ways the crew entertain themselves while under way
  • Tending to passengers
  • Exploring derelects
  • Encountering unknown circumstance and dealing with them
  • Stow-aways / hazardous cargo
  • Many, many more …
theme.1694837119.txt.gz · Last modified: 2023/09/16 04:05 by Jarvis

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