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theme [2023/09/21 04:05] – [Technology Rundown] Jarvis | theme [2023/09/24 05:05] (current) – [Technology Rundown] Jarvis |
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* Forcefields: Don't exist | * Forcefields: Don't exist |
* Artificial Gravity: Does exist, but can have some oddities. See the [[Info:technology:Artificial Gravity|Settings Info]] entry about it. | * Artificial Gravity: Does exist, but can have some oddities. See the [[Info:technology:Artificial Gravity|Settings Info]] entry about it. |
* Faster than light travel: There are multiple different methods, with different issues and side effects. Generally speaking, time dialation isn't a problem. See the [[Info:FTL|FTL]] entry in the Settings Info. | * Faster than light travel: There are multiple different methods, with different issues and side effects. Generally speaking, time dialation isn't a problem. See the [[Info:FTL:start|FTL]] entry in the Settings Info. |
* Computers: quantum computers are common place. AI exists for a variety of things, but there are no (known) sentient computers or artificial life forms. | * Computers: quantum computers are common place. AI exists for a variety of things, but there are no (known) sentient computers or artificial life forms. |
* Communications: long distance communication is awkward. No communications work while the ship is traveling FTL; long distance communications (i.e. communications requiring faster than light transmission for the message to get to its destination in a reasonable time) require a [[Info:communications|Comm Relay]]. | * Communications: long distance communication is awkward. No communications work while the ship is traveling FTL; long distance communications (i.e. communications requiring faster than light transmission for the message to get to its destination in a reasonable time) require a [[Info:communications|Comm Relay]]. |
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===== Life Aboard Ship ===== | ===== Life Aboard Ship ===== |
The ship is a 24/7 operation -- time is money! -- however starting out there will likely not be enough crew for constant operation. It is split into three 8 hour work shifts; the shifts help us explain why characters may not be on every day. Anyone that's not around is working (or sleeping) during the current shift. | The ship is a 24/7 operation -- time is money! -- however starting out there will likely not be enough crew for constant operation. It is split into three 8 hour work shifts; the shifts help us explain why characters may not be on every day. Anyone that's not around is working (or sleeping) during the current shift. [[info:shiplife:shifts|More information about shifts here!]] |
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There are four divisions on the ship: pilot, cargo handling, engineering, and steward. Notably, there is no medical division -- the ship does need a medic, but the medic is usually a steward. There isn't a science division; this is a merchant ship, not a science ship, however we will probably work some science in here and there. And there isn't a security division; the ship has some defenses, but no offensive weapons, and limited weapons for repelling borders. Security would be pretty bored most of the time! | There are four divisions on the ship: pilot, cargo handling, engineering, and steward. Notably, there is no medical division -- the ship does need a medic, but the medic is usually a steward. There isn't a science division; this is a merchant ship, not a science ship, however we will probably work some science in here and there. And there isn't a security division; the ship has some defenses, but no offensive weapons, and limited weapons for repelling borders. Security would be pretty bored most of the time! |