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| theme [2023/09/17 17:23]  –  Jarvis | theme [2023/09/24 05:05] (current)  – [Technology Rundown]  Jarvis | 
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| * Energy Weapons: May exist on military ships, no hand held ones | * Energy Weapons: May exist on military ships, no hand held ones | 
| * Forcefields: Don't exist | * Forcefields: Don't exist | 
| * Artificial Gravity: Does exist, but can have some oddities.  See the [[Info:Artificial Gravity|Settings Info]] entry about it. | * Artificial Gravity: Does exist, but can have some oddities.  See the [[Info:technology:Artificial Gravity|Settings Info]] entry about it. | 
| * Faster than light travel: There are multiple different methods, with different issues and side effects.  Generally speaking, time dialation isn't a problem.  See the [[Info:FTL|FTL]] entry in the Settings Info. | * Faster than light travel: There are multiple different methods, with different issues and side effects.  Generally speaking, time dialation isn't a problem.  See the [[Info:FTL:start|FTL]] entry in the Settings Info. | 
| * Computers: quantum computers are common place.  AI exists for a variety of things, but there are no (known) sentient computers or artificial life forms. | * Computers: quantum computers are common place.  AI exists for a variety of things, but there are no (known) sentient computers or artificial life forms. | 
| * Communications: long distance communication is awkward.  No communications work while the ship is traveling FTL; long distance communications (i.e. communications requiring faster than light transmission for the message to get to its destination in a reasonable time) require a [[Info:Communications|Comm Relay]]. | * Communications: long distance communication is awkward.  No communications work while the ship is traveling FTL; long distance communications (i.e. communications requiring faster than light transmission for the message to get to its destination in a reasonable time) require a [[Info:communications|Comm Relay]]. | 
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| ====== Details About the Ship ====== | ====== Details About the Ship ====== | 
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| ===== Life Aboard Ship ===== | ===== Life Aboard Ship ===== | 
| The ship is a 24/7 operation -- time is money! -- however starting out there will likely not be enough crew for constant operation.  It is split into three 8 hour work shifts; the shifts help us explain why characters may not be on every day.  Anyone that's not around is working (or sleeping) during the current shift. | The ship is a 24/7 operation -- time is money! -- however starting out there will likely not be enough crew for constant operation.  It is split into three 8 hour work shifts; the shifts help us explain why characters may not be on every day.  Anyone that's not around is working (or sleeping) during the current shift.  [[info:shiplife:shifts|More information about shifts here!]] | 
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| There are four divisions on the ship: pilot, cargo handling, engineering, and steward.  Notably, there is no medical division -- the ship does need a medic, but the medic is usually a steward.  There isn't a science division; this is a merchant ship, not a science ship, however we will probably work some science in here and there.  And there isn't a security division; the ship has some defenses, but no offensive weapons, and limited weapons for repelling borders.  Security would be pretty bored most of the time! | There are four divisions on the ship: pilot, cargo handling, engineering, and steward.  Notably, there is no medical division -- the ship does need a medic, but the medic is usually a steward.  There isn't a science division; this is a merchant ship, not a science ship, however we will probably work some science in here and there.  And there isn't a security division; the ship has some defenses, but no offensive weapons, and limited weapons for repelling borders.  Security would be pretty bored most of the time! |