Space Fox MUCK

Not just foxes! But we do like foxes.

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theme [2023/09/17 17:23] Jarvistheme [2023/09/24 05:05] (current) – [Technology Rundown] Jarvis
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   * Energy Weapons: May exist on military ships, no hand held ones   * Energy Weapons: May exist on military ships, no hand held ones
   * Forcefields: Don't exist   * Forcefields: Don't exist
-  * Artificial Gravity: Does exist, but can have some oddities.  See the [[Info:Artificial Gravity|Settings Info]] entry about it. +  * Artificial Gravity: Does exist, but can have some oddities.  See the [[Info:technology:Artificial Gravity|Settings Info]] entry about it. 
-  * Faster than light travel: There are multiple different methods, with different issues and side effects.  Generally speaking, time dialation isn't a problem.  See the [[Info:FTL|FTL]] entry in the Settings Info.+  * Faster than light travel: There are multiple different methods, with different issues and side effects.  Generally speaking, time dialation isn't a problem.  See the [[Info:FTL:start|FTL]] entry in the Settings Info.
   * Computers: quantum computers are common place.  AI exists for a variety of things, but there are no (known) sentient computers or artificial life forms.   * Computers: quantum computers are common place.  AI exists for a variety of things, but there are no (known) sentient computers or artificial life forms.
-  * Communications: long distance communication is awkward.  No communications work while the ship is traveling FTL; long distance communications (i.e. communications requiring faster than light transmission for the message to get to its destination in a reasonable time) require a [[Info:Communications|Comm Relay]].+  * Communications: long distance communication is awkward.  No communications work while the ship is traveling FTL; long distance communications (i.e. communications requiring faster than light transmission for the message to get to its destination in a reasonable time) require a [[Info:communications|Comm Relay]].
  
 ====== Details About the Ship ====== ====== Details About the Ship ======
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 ===== Life Aboard Ship ===== ===== Life Aboard Ship =====
-The ship is a 24/7 operation -- time is money! -- however starting out there will likely not be enough crew for constant operation.  It is split into three 8 hour work shifts; the shifts help us explain why characters may not be on every day.  Anyone that's not around is working (or sleeping) during the current shift.+The ship is a 24/7 operation -- time is money! -- however starting out there will likely not be enough crew for constant operation.  It is split into three 8 hour work shifts; the shifts help us explain why characters may not be on every day.  Anyone that's not around is working (or sleeping) during the current shift.  [[info:shiplife:shifts|More information about shifts here!]]
  
 There are four divisions on the ship: pilot, cargo handling, engineering, and steward.  Notably, there is no medical division -- the ship does need a medic, but the medic is usually a steward.  There isn't a science division; this is a merchant ship, not a science ship, however we will probably work some science in here and there.  And there isn't a security division; the ship has some defenses, but no offensive weapons, and limited weapons for repelling borders.  Security would be pretty bored most of the time! There are four divisions on the ship: pilot, cargo handling, engineering, and steward.  Notably, there is no medical division -- the ship does need a medic, but the medic is usually a steward.  There isn't a science division; this is a merchant ship, not a science ship, however we will probably work some science in here and there.  And there isn't a security division; the ship has some defenses, but no offensive weapons, and limited weapons for repelling borders.  Security would be pretty bored most of the time!
theme.1694971381.txt.gz · Last modified: 2023/09/17 17:23 by Jarvis

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