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theme [2023/09/16 06:08] – Jarvis | theme [2023/09/24 05:05] (current) – [Technology Rundown] Jarvis |
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* Energy Weapons: May exist on military ships, no hand held ones | * Energy Weapons: May exist on military ships, no hand held ones |
* Forcefields: Don't exist | * Forcefields: Don't exist |
* Artificial Gravity: Does exist, but can have some oddities. See the [[Info:Artificial Gravity|Settings Info]] entry about it. | * Artificial Gravity: Does exist, but can have some oddities. See the [[Info:technology:Artificial Gravity|Settings Info]] entry about it. |
* Faster than light travel: There are multiple different methods, with different issues and side effects. Generally speaking, time dialation isn't a problem. See the [[Info:FTL|FTL]] entry in the Settings Info. | * Faster than light travel: There are multiple different methods, with different issues and side effects. Generally speaking, time dialation isn't a problem. See the [[Info:FTL:start|FTL]] entry in the Settings Info. |
* Computers: quantum computers are common place. AI exists for a variety of things, but there are no (known) sentient computers or artificial life forms. | * Computers: quantum computers are common place. AI exists for a variety of things, but there are no (known) sentient computers or artificial life forms. |
* Communications: long distance communication is awkward. No communications work while the ship is traveling FTL; long distance communications (i.e. communications requiring faster than light transmission for the message to get to its destination in a reasonable time) require a [[Info:Communications|Comm Relay]]. | * Communications: long distance communication is awkward. No communications work while the ship is traveling FTL; long distance communications (i.e. communications requiring faster than light transmission for the message to get to its destination in a reasonable time) require a [[Info:communications|Comm Relay]]. |
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====== Details About the Ship ====== | ====== Details About the Ship ====== |
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===== Life Aboard Ship ===== | ===== Life Aboard Ship ===== |
The ship is a 24/7 operation -- time is money! -- however starting out there will likely not be enough crew for constant operation. It is split into three 8 hour work shifts; the shifts help us explain why characters may not be on every day. Anyone that's not around is working (or sleeping) during the current shift. | The ship is a 24/7 operation -- time is money! -- however starting out there will likely not be enough crew for constant operation. It is split into three 8 hour work shifts; the shifts help us explain why characters may not be on every day. Anyone that's not around is working (or sleeping) during the current shift. [[info:shiplife:shifts|More information about shifts here!]] |
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There are four divisions on the ship: pilot, cargo handling, engineering, and steward. Notably, there is no medical division -- the ship does need a medic, but the medic is usually a steward. There isn't a science division; this is a merchant ship, not a science ship, however we will probably work some science in here and there. And there isn't a security division; the ship has some defenses, but no offensive weapons, and limited weapons for repelling borders. Security would be pretty bored most of the time! | There are four divisions on the ship: pilot, cargo handling, engineering, and steward. Notably, there is no medical division -- the ship does need a medic, but the medic is usually a steward. There isn't a science division; this is a merchant ship, not a science ship, however we will probably work some science in here and there. And there isn't a security division; the ship has some defenses, but no offensive weapons, and limited weapons for repelling borders. Security would be pretty bored most of the time! |
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As such, many people in the CSS are able to learn new languages fairly trivially and it is commonplace for spacers to speak a few major languages. | As such, many people in the CSS are able to learn new languages fairly trivially and it is commonplace for spacers to speak a few major languages. |
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| ===== Species ===== |
| So (obviously?) this is a Furry based MUCK with animal characters. How do species work in this theme? What species are available to play? |
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| In the Confederated Star Systems, basically all mammal species except humans are represented. In the core worlds, they live pretty intermingled. On established worlds, they may be intermingled or they may be separated by species family (i.e. felies, canines, etc.). On colonies or on space ships, they may be single species. You can make make pretty much any kind of mammal you want. |
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| ==== Aquatic Species? Flying Mammals? ==== |
| Aquatic mammals exist in some anthro form, and probably favor water-heavy worlds. Bats exist, and probably favor zero-G or low-G environments. |
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| ==== Humans? ==== |
| Humans don't exist in the Andromeda Galaxy in which the CSS resides, but they do exist in the Milky Way. It would be possible for a human to travel the JumpGate to Andromeda or for the ship to visit the Milky Way and encounter humans. However, that would be a very rare thing and worthy of a plot/story. |
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| ==== Birds? Reptiles? ==== |
| These don't exist as sentient creatures in the Andromeda Galaxy in which the CSS resides. Anthro birds may exist in the Milky Way. Warm blooded reptile variants could potentially exist in the Milky Way, however cold blooded ones would be a stretch. Much like humans, these would be a plot/story feature rather than someone that will casually walk on the ship as a passenger. |
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| ==== Hybrids? ==== |
| Very yes. Hybrids are incredibly common. In fact, your character is almost definitely a hybrid even if he or she does not look like one. Amongst the mammals of the CSS, any two species is able to reproduce. Two types of hybrids may result; true hybrids or maternal hybrids. |
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| A true hybrid happens if two close but not matching species have a child. This could be like a "liger" (lion/tiger), or a dog/wolf, or a mule (donkey/horse). These work similar to RL hybrids but with fewer downsides; they can reproduce, they don't generally have genetic issues, but they can have 'hybrid vigor' (which means they can be larger/stronger/smarter than their parents). |
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| Maternal hybrids happen when two species not even vaguely to each-other related have a child. For instance, a horse and a canine. These -can- happen without science intervention, but usually require medical help in the form of a pill that makes the female receptive to the dissimilar male. The resulting offspring will technically be the same species as the mother, but will have traits from the father. What traits arise from the father will vary based on how similar the species are. |
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| For instance, a feline and a canine will make a fairly mixed looking child. However, a feline and a horse will strongly favor the mother; if the mother is the feline, then the child will not be hooved (or vise versa if the mother is the horse). |
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| Most modern people have "some" other species in their lineage; even if one is, say, an ocelot, they may have a great-great grandfather jaguar that doesn't really dillute their ocelot appearance but technically they are a hybrid albiet a few generations removed. |
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===== Military ===== | ===== Military ===== |