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theme [2023/09/16 05:46] – Jarvis | theme [2023/09/24 05:05] (current) – [Technology Rundown] Jarvis |
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* Energy Weapons: May exist on military ships, no hand held ones | * Energy Weapons: May exist on military ships, no hand held ones |
* Forcefields: Don't exist | * Forcefields: Don't exist |
* Artificial Gravity: Does exist, but can have some oddities. See the [[Info:Artificial Gravity|Settings Info]] entry about it. | * Artificial Gravity: Does exist, but can have some oddities. See the [[Info:technology:Artificial Gravity|Settings Info]] entry about it. |
* Faster than light travel: There are multiple different methods, with different issues and side effects. Generally speaking, time dialation isn't a problem. See the [[Info:FTL|FTL]] entry in the Settings Info. | * Faster than light travel: There are multiple different methods, with different issues and side effects. Generally speaking, time dialation isn't a problem. See the [[Info:FTL:start|FTL]] entry in the Settings Info. |
* Computers: quantum computers are common place. AI exists for a variety of things, but there are no (known) sentient computers or artificial life forms. | * Computers: quantum computers are common place. AI exists for a variety of things, but there are no (known) sentient computers or artificial life forms. |
* Communications: long distance communication is awkward. No communications work while the ship is traveling FTL; long distance communications (i.e. communications requiring faster than light transmission for the message to get to its destination in a reasonable time) require a [[Info:Communications|Comm Relay]]. | * Communications: long distance communication is awkward. No communications work while the ship is traveling FTL; long distance communications (i.e. communications requiring faster than light transmission for the message to get to its destination in a reasonable time) require a [[Info:communications|Comm Relay]]. |
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====== Details About the Ship ====== | ====== Details About the Ship ====== |
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===== Life Aboard Ship ===== | ===== Life Aboard Ship ===== |
The ship is a 24/7 operation -- time is money! -- however starting out there will likely not be enough crew for constant operation. It is split into three 8 hour work shifts; the shifts help us explain why characters may not be on every day. Anyone that's not around is working (or sleeping) during the current shift. | The ship is a 24/7 operation -- time is money! -- however starting out there will likely not be enough crew for constant operation. It is split into three 8 hour work shifts; the shifts help us explain why characters may not be on every day. Anyone that's not around is working (or sleeping) during the current shift. [[info:shiplife:shifts|More information about shifts here!]] |
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There are four divisions on the ship: pilot, cargo handling, engineering, and steward. Notably, there is no medical division -- the ship does need a medic, but the medic is usually a steward. There isn't a science division; this is a merchant ship, not a science ship, however we will probably work some science in here and there. And there isn't a security division; the ship has some defenses, but no offensive weapons, and limited weapons for repelling borders. Security would be pretty bored most of the time! | There are four divisions on the ship: pilot, cargo handling, engineering, and steward. Notably, there is no medical division -- the ship does need a medic, but the medic is usually a steward. There isn't a science division; this is a merchant ship, not a science ship, however we will probably work some science in here and there. And there isn't a security division; the ship has some defenses, but no offensive weapons, and limited weapons for repelling borders. Security would be pretty bored most of the time! |
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====== The Universe In Which We Live ====== | ====== The Universe In Which We Live ====== |
| This last part of the theme section covers more generalities about the universe; where different people may come from, government details, money details, and how people get around. We'll try to touch on as many things as we can without getting too much in the weeds. |
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| The majority of the game takes part in the Andromeda Galaxy; there is a [[info:ftl:jumpgate|JumpGate]] that connects Andromeda to the Milky Way, howeverl it would be rare for the Legacy to make that trip. The Andromeda galaxy is primarily run by the Confederated Star Systems, or CSS. The CSS' influence spans the entire galaxy and most planets are member worlds. In the Milky Way, they have relatively little influence, merely a foothold. |
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| There are basically three kinds of habited planets; the core worlds, the established worlds, and the colonies. The core worlds are a cluster of planets that initially formed the CSS. They are highly industrialized and largely resemble megacities as seen on, say, The Fifth Element or Star Wars. The core worlds are all melting pot worlds, with many species and cultures together. These worlds have almost no natural resources, but their solar systems may be getting harvested to provide for industry (i.e. asteroid mining, mining uninhabitable worlds, etc.). |
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| The established worlds are almost like the 'suburbs' of the core worlds. They are well populated planets that are usually multi-species and multi-cultural, but not always. It is fairly common for a species group to have their own world -- for instance, felines or canines on their own world, but multiple varities of felines or canines on the world. These worlds don't rely solely on their natural resources and often have well established industry, but are usually not as densely populated as the core worlds. |
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| And finally, the colonies; these are on the frontier, and are often small or uni-purpose. They may have been established to harvest resources, or they may have been established by the more fringe members of society wanting their own place to do whatever crazy thing they want to do. Sometimes colonies grow and thrive, sometimes they die. But there is a lot of opportunity on the frontier, and that is usually where the Legacy operates. |
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| ===== Money ===== |
| Currency is all digital and most people manage it with their personal device (which I typically refer to as a 'tablet' since it wouldn't be called a 'phone'). The currency is called 'credits' and can be loaded onto thumb-drive like devices if 'hard currency' is needed but usually people just use their tablets. |
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| ===== Language ===== |
| The language most people read and speak is simply called Common. Many worlds and cultures have their own language, and there is no 'universal translator' style device. However, genetic tinkering used to be (as in, a few generations ago) a common fad, and it was very common for parents to have their children genetically tweaked to always retain the child-like ability to easily learn new languages. The fad ended amongst various scandles and problems, however the language learning genetic modification spread amongst the population in subsequent generations as a dominant genetic trait. |
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| As such, many people in the CSS are able to learn new languages fairly trivially and it is commonplace for spacers to speak a few major languages. |
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| ===== Species ===== |
| So (obviously?) this is a Furry based MUCK with animal characters. How do species work in this theme? What species are available to play? |
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| In the Confederated Star Systems, basically all mammal species except humans are represented. In the core worlds, they live pretty intermingled. On established worlds, they may be intermingled or they may be separated by species family (i.e. felies, canines, etc.). On colonies or on space ships, they may be single species. You can make make pretty much any kind of mammal you want. |
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| ==== Aquatic Species? Flying Mammals? ==== |
| Aquatic mammals exist in some anthro form, and probably favor water-heavy worlds. Bats exist, and probably favor zero-G or low-G environments. |
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| ==== Humans? ==== |
| Humans don't exist in the Andromeda Galaxy in which the CSS resides, but they do exist in the Milky Way. It would be possible for a human to travel the JumpGate to Andromeda or for the ship to visit the Milky Way and encounter humans. However, that would be a very rare thing and worthy of a plot/story. |
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| ==== Birds? Reptiles? ==== |
| These don't exist as sentient creatures in the Andromeda Galaxy in which the CSS resides. Anthro birds may exist in the Milky Way. Warm blooded reptile variants could potentially exist in the Milky Way, however cold blooded ones would be a stretch. Much like humans, these would be a plot/story feature rather than someone that will casually walk on the ship as a passenger. |
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| ==== Hybrids? ==== |
| Very yes. Hybrids are incredibly common. In fact, your character is almost definitely a hybrid even if he or she does not look like one. Amongst the mammals of the CSS, any two species is able to reproduce. Two types of hybrids may result; true hybrids or maternal hybrids. |
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| A true hybrid happens if two close but not matching species have a child. This could be like a "liger" (lion/tiger), or a dog/wolf, or a mule (donkey/horse). These work similar to RL hybrids but with fewer downsides; they can reproduce, they don't generally have genetic issues, but they can have 'hybrid vigor' (which means they can be larger/stronger/smarter than their parents). |
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| Maternal hybrids happen when two species not even vaguely to each-other related have a child. For instance, a horse and a canine. These -can- happen without science intervention, but usually require medical help in the form of a pill that makes the female receptive to the dissimilar male. The resulting offspring will technically be the same species as the mother, but will have traits from the father. What traits arise from the father will vary based on how similar the species are. |
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| For instance, a feline and a canine will make a fairly mixed looking child. However, a feline and a horse will strongly favor the mother; if the mother is the feline, then the child will not be hooved (or vise versa if the mother is the horse). |
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| Most modern people have "some" other species in their lineage; even if one is, say, an ocelot, they may have a great-great grandfather jaguar that doesn't really dillute their ocelot appearance but technically they are a hybrid albiet a few generations removed. |
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| ===== Military ===== |
| The CSS operates two branches of military; the Fleet and the Marines. The Fleet operate military spaceships that keep the peace, and the Marines are deployed either in ship-to-ship boarding operations or in ship-to-ground military actions. |
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| Individual planets may have their own Army, Navy, Air Force, etc. However, the CSS is a galactic power and thus does not usually operate on that scale; the Core Worlds are the exception, where the Marines would operate in the way that a local Army would for those worlds. Individual planets would not have their own space fleet, that is the sole purview of the CSS. |
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| Many spacers were formerly in the Fleet or the Marines. |
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