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muck:zombies

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muck:zombies [2024/01/04 16:03] – created Jarvismuck:zombies [2024/01/04 16:06] (current) Jarvis
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 ====== Instructions ====== ====== Instructions ======
  
-Making a zombie is fairly easy.  We're going to make a zombie called TestZomb with DBREF ```#123```.  Replace TestZomb with your desired zombie name, and ```#123``` with the created object's ref.+Making a zombie is fairly easy.  We're going to make a zombie called TestZomb with DBREF #123.  Replace TestZomb with your desired zombie name, and #123 with the created object's ref.
  
 First, create the object.  This will provide you the ref number: First, create the object.  This will provide you the ref number:
  
-```+<code>
 @create TestZomb @create TestZomb
-```+</code>
  
 Next, set flags on it: Next, set flags on it:
  
-```+<code>
 @set testzomb=z @set testzomb=z
 @set testzomb=x @set testzomb=x
 @flock testzomb=me @flock testzomb=me
-```+</code>
  
-Now, set up your control action.  This is what you type to remote control the zombie, and thus you will want it to be as short as possible.  In this example, I will use 'tz', but you can make it whatever you want.  **Note** Avoid single letters and words that are often used as exit names; out, star, port, and lift for example.  If your remote control command is the same as an exit in the room, you won't be able to use the exit in the room.+Now, set up your control action.  This is what you type to remote control the zombie, and thus you will want it to be as short as possible.  In this example, I will use 'tz', but you can make it whatever you want.  **WARNING:** Avoid single letters and words that are often used as exit names; out, star, port, and lift for example.  If your remote control command is the same as an exit in the room, you won't be able to use the exit in the room.
  
-```+<code>
 @act tz=me @act tz=me
 @link tz=$nothing @link tz=$nothing
 @succ tz={force:#123,{&arg}} @succ tz={force:#123,{&arg}}
-```+</code>
  
-Note the ```#123``` in there; replace with your object reference, including the hash mark.  And of course, replace ```tz``` with whatever command you want to use.  Now, drop your zombie and test it:+Note the **#123** in there; replace with your object reference, including the hash mark.  And of course, replace **tz** with whatever command you want to use.  Now, drop your zombie and test it:
  
-```+<code>
 drop zombie drop zombie
 tz :waves hello! tz :waves hello!
-```+</code>
  
-You will be able to see through the zombie's eyes as it walks around; what it sees will be prefixed with its name, such as: ```TestZombie>```+You will be able to see through the zombie's eyes as it walks around; what it sees will be prefixed with its name, such as: **TestZombie>**
  
-You can use editplayer with the test zombie, by using ```tz editplayer``` and zombies can use morphs, etc.  Please note I haven't extensively tested this, so there could be some features that don't work right with zombies, but I'm pretty sure most things will work.+You can use editplayer with the test zombie, by using **tz editplayer** and zombies can use morphs, etc.  Please note I haven't extensively tested this, so there could be some features that don't work right with zombies, but I'm pretty sure most things will work.
  
-You can rename your zombie with ```@name``` if you want to reuse it: ```@name testzombie=NewName```.+You can rename your zombie with **@name** if you want to reuse it: 
 + 
 +<code> 
 +@name testzombie=NewName 
 +</code>
  
 Enjoy and try not to be annoying with these things :) Enjoy and try not to be annoying with these things :)
  
muck/zombies.1704384183.txt.gz · Last modified: 2024/01/04 16:03 by Jarvis

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